Box Stacker
A Very Serious Game About the Noble Art of Putting Boxes On Top of Other Boxes
Made solo in 7 days for the Very Serious Juniper Dev Game Jam 2026.
Theme: "spin to win."
A roulette wheel decides your fate. You do not choose the piece — the wheel chooses for you. Spin it, dangle the box from the crane, and drop it onto the tower, some boxes need a little spin to slot in just right. Fill the height line, and the floor consolidates into one perfect slab as the camera climbs higher. Keep going until a piece tumbles off the base.
How high can you stack before it all comes crashing down?
How to Play
Listen closely, aspiring architect. Box-stacking is a deeply serious art form — a discipline of patience, precision, and poise. People train years for this. Champions are forged. Reputations are made and lost on a single crooked slab. This is not a game you simply play. This is a craft you commit to.
So sit up straight, steady your hand, and stack like the world is watching. (It is. Probably.)
Disclaimer: it is, in fact, a game about dropping boxes. But you may absolutely play it with the grave intensity of an Olympic event. Me, myself and I encourage it.
Controls
| Action | Key |
| Spin the piece / steer the wheel | ← / → Arrow Keys |
| Drop the piece / stop the wheel | Space |
| Trade a combo level for an extra life | Enter |
| Pause | P or Esc |
The wheel picks the piece. The crane holds it swinging. You pick the moment. Master the swing, time the drop, and let the slabs stack clean.
Features
- A roulette wheel that decides every piece — embrace the chaos, you are not in control (and that's the point)
- Six distinct Tetris-flavored pieces, each with its own swing and stubbornness
- Floor consolidation — fill the line and watch your messy stack snap into one flawless slab
- Combos & shields — or cash a combo level in for an extra life when the tower gets shaky: fewer points, more room to fail
- A satisfying clunk on every clean landing
- An end-of-run stats screen to honor (or mourn) your tower
Made With
- Engine: Godot 4.6.1
- Everything else (code, design, all the pixel art): made by me, Diogo Pinheiro
Credits
- Sound effects — generated with jsfxr (CC0)
- Font — PixelOperator by Jayvee Enaguas (CC0 / Public Domain)
- Music — "Battle Theme II" by HydroGene (hydrogene.itch.io), from the High Quality 16-bit RPG Music pack (CC0). Thank you!
Stack responsibly. The boxes are counting on you.
Want to see more of my games? Check out my profile.
| Published | 16 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Dawnbeast |
| Made with | Godot |
| Content | No generative AI was used |

Comments
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Interesting game. It feels as if it was a WIP prior to the Jam then you added the wheel last minute, that's just me though. Cool game idea! 😎
I tried to make the wheel similar to Juniper's spinning hat... maybe it needs more polish xD. Thank you for the feedback, I'll definitely polish it while I have time!